# Behavior-Guiding
**Trait Number:** 21
**Layer:** Abstract
**Bit Position:** 5 (bit 21 overall)
**Binary Encoding:** `00000000 00000000 00001000 00000000`
**UHT Code (self-encoding):** `00 00 08 00`
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# Icon
![[Icon21.png|200]]
## Definition
The entity influences, shapes, or constrains the **actions or behavior** of another entity (often a human or agent). It prescribes, instructs, nudges, enforces, or conditions behavior.
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## When to Apply
Use this trait when the entity:
- **Acts as a rule, affordance, or control surface** for behavior
- Is designed to **steer decisions or actions**
- Functions to **guide, inhibit, or channel outcomes**
Avoid applying if the entity:
- Is **non-interactive** or uninfluential to decision-making
- Merely presents information without expectation of a response
- Has no **directive, conditional, or persuasive role**
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## Related Traits
- [[00 00 20 00 Logical or Rule-based]] — Behavior-guiding entities often encode logic, but also **imply action or decision outcomes**.
- [[00 08 00 00 Interacts with humans directly]] — Many behavior-guiding elements target users.
- [[00 00 00 10 Regulated or Governed]] — Some behavior-guiding mechanisms are imposed by external regulation.
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## Examples
- A traffic sign
- A UI element that disables on invalid input
- A safety interlock
- A checklist or protocol
- An onboarding wizard
- A design affordance that encourages correct use
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## Commentary
This trait defines entities that operate not just to **inform**, but to **direct**. They bridge **design, control, and social intent**, shaping how agents act.
Behavior-guidance can be gentle (nudges, suggestions) or strict (permissions, gates). The key is **intentional influence** on **how things act or respond**.
It plays a major role in **user experience, safety design, ethical AI, and compliance systems**.
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