# Behavior-Guiding **Trait Number:** 21 **Layer:** Abstract **Bit Position:** 5 (bit 21 overall) **Binary Encoding:** `00000000 00000000 00001000 00000000` **UHT Code (self-encoding):** `00 00 08 00` --- # Icon ![[Icon21.png|200]] ## Definition The entity influences, shapes, or constrains the **actions or behavior** of another entity (often a human or agent). It prescribes, instructs, nudges, enforces, or conditions behavior. --- ## When to Apply Use this trait when the entity: - **Acts as a rule, affordance, or control surface** for behavior - Is designed to **steer decisions or actions** - Functions to **guide, inhibit, or channel outcomes** Avoid applying if the entity: - Is **non-interactive** or uninfluential to decision-making - Merely presents information without expectation of a response - Has no **directive, conditional, or persuasive role** --- ## Related Traits - [[00 00 20 00 Logical or Rule-based]] — Behavior-guiding entities often encode logic, but also **imply action or decision outcomes**. - [[00 08 00 00 Interacts with humans directly]] — Many behavior-guiding elements target users. - [[00 00 00 10 Regulated or Governed]] — Some behavior-guiding mechanisms are imposed by external regulation. --- ## Examples - A traffic sign - A UI element that disables on invalid input - A safety interlock - A checklist or protocol - An onboarding wizard - A design affordance that encourages correct use --- ## Commentary This trait defines entities that operate not just to **inform**, but to **direct**. They bridge **design, control, and social intent**, shaping how agents act. Behavior-guidance can be gentle (nudges, suggestions) or strict (permissions, gates). The key is **intentional influence** on **how things act or respond**. It plays a major role in **user experience, safety design, ethical AI, and compliance systems**. --- **© 2025 Steven Holland. All rights reserved.** [[Copyright Statement]]