# Visible
**Trait Number:** 30
**Layer:** Social
**Bit Position:** 6 (bit 30 overall)
**Binary Encoding:** `00000000 00000000 00000000 00000100`
**UHT Code (self-encoding):** `00 00 00 04`
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# Icon
![[Icon30.png|200]]
## Definition
The entity is **publicly or externally perceivable**. It is exposed, available to be seen, or designed to be presented to others or the environment.
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## When to Apply
Use this trait when the entity:
- Is **intended to be seen or sensed by others**
- Has **external or presentational form**
- Is exposed for **recognition, interpretation, or inspection**
Avoid applying if the entity:
- Is **internal, hidden, or inaccessible** to observers
- Functions entirely **behind the scenes**
- Is **abstract, non-perceivable, or non-presentational**
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## Related Traits
- [[04 00 00 00 - Perceptible]]] — Trait 6 covers all sensory modalities; Trait 30 emphasizes public or external presentation.
- [[00 00 40 00 Communicative]] — Communicative entities often require visibility.
- [[00 00 00 20 Linked to identity or role]] — Visibility can reinforce or encode roles.
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## Examples
- A street sign or public notice
- A user profile picture
- A dashboard or system status indicator
- A name tag or uniform
- An open-access dataset
- A display in an art exhibit
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## Commentary
Visibility is a key social trait that supports **awareness, interaction, and accountability**. It shapes **interface design, transparency, signaling, and accessibility**.
Something can be visible **even if it is not perceived** — what matters is its **exposure or presence** in a shared space.
Use this trait when modeling **interfaces, signs, documentation, roles, or anything exposed to shared attention**.
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**© 2025 Steven Holland. All rights reserved.**
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