# Visible **Trait Number:** 30 **Layer:** Social **Bit Position:** 6 (bit 30 overall) **Binary Encoding:** `00000000 00000000 00000000 00000100` **UHT Code (self-encoding):** `00 00 00 04` --- # Icon ![[Icon30.png|200]] ## Definition The entity is **publicly or externally perceivable**. It is exposed, available to be seen, or designed to be presented to others or the environment. --- ## When to Apply Use this trait when the entity: - Is **intended to be seen or sensed by others** - Has **external or presentational form** - Is exposed for **recognition, interpretation, or inspection** Avoid applying if the entity: - Is **internal, hidden, or inaccessible** to observers - Functions entirely **behind the scenes** - Is **abstract, non-perceivable, or non-presentational** --- ## Related Traits - [[04 00 00 00 - Perceptible]]] — Trait 6 covers all sensory modalities; Trait 30 emphasizes public or external presentation. - [[00 00 40 00 Communicative]] — Communicative entities often require visibility. - [[00 00 00 20 Linked to identity or role]] — Visibility can reinforce or encode roles. --- ## Examples - A street sign or public notice - A user profile picture - A dashboard or system status indicator - A name tag or uniform - An open-access dataset - A display in an art exhibit --- ## Commentary Visibility is a key social trait that supports **awareness, interaction, and accountability**. It shapes **interface design, transparency, signaling, and accessibility**. Something can be visible **even if it is not perceived** — what matters is its **exposure or presence** in a shared space. Use this trait when modeling **interfaces, signs, documentation, roles, or anything exposed to shared attention**. --- **© 2025 Steven Holland. All rights reserved.** [[Copyright Statement]]