# Fixed / static **Trait Number:** 4 **Layer:** Physical **Bit Position:** 4 **Binary Encoding:** `00010000 00000000 00000000 00000000` **UHT Code (self-encoding):** `10 00 00 00` --- # Icon ![[Icon4.png|200]] --- ## Definition The entity is **unchanging in position, form, or internal state**. It is stable over time and does not move, adapt, or transform without external force. --- ## When to Apply Use this trait when the entity: - Is physically or functionally static - Maintains a consistent shape, structure, or behavior - Has no autonomous or inherent change over time Avoid applying if the entity: - Moves, adapts, or shifts in space or structure - Has internal state changes or dynamic function - Is a process, signal, or behavior over time --- ## Related Traits - [[01 00 00 00 - Passive]] — Often overlaps; passive entities are typically static, but something can be static *and* have latent potential. - [[00 10 00 00 Transforms or modifies internal state]] — Conceptual opposite; dynamic entities should not be marked as static. - [[08 00 00 00 - Structural]] — Many structural elements are static, but not all; this trait focuses on lack of change. --- ## Examples - A concrete wall - A statue - A parked car - A database schema (invariant without migration) - A printed circuit board - A geological formation --- ## Commentary This trait emphasizes **lack of internal or external change**. It includes both physical stillness (e.g. a fixed structure) and logical stasis (e.g. a frozen configuration or read-only schema). Note that static does not mean *useless* or *unimportant* — many critical systems depend on static anchors or definitions. The key is whether the entity maintains its form or state without active transformation. --- **© 2025 Steven Holland. All rights reserved.** [[Copyright Statement]]