# Transforms or Modifies Internal State **Trait Number:** 12 **Layer:** Functional **Bit Position:** 4 (bit 12 overall) **Binary Encoding:** `00000000 00010000 00000000 00000000` **UHT Code (self-encoding):** `00 10 00 00` --- # Icon ![[Icon12.png|200]] ## Definition The entity is capable of **changing its own internal condition, configuration, or stored state** as part of its operation. This includes memory, phase, structure, or any internal variable that evolves over time. --- ## When to Apply Use this trait when the entity: - **Remembers, stores, or evolves internally** - Has **configurable or mutable state** - Modifies itself in response to inputs or over time Avoid applying if the entity: - Is purely stateless or reset after every action - Only alters **external** entities or outputs - Has no meaningful concept of internal change --- ## Examples - A register storing a value - A chemical solution changing phase - A toggle switch with memory - A neural network updating weights - A human belief system adapting over time - A configuration file being updated --- ## Commentary This trait encodes **self-mutability** — the capacity of an entity to **record or reflect change within itself**. It’s vital in memory systems, learning systems, and adaptive materials. Use this trait when change is **not just output**, but **persistence or transformation of internal conditions**. --- **© 2025 Steven Holland. All rights reserved.** [[Copyright Statement]]