# Biological or biologically-inspired **Trait Number:** 3 **Layer:** Physical **Bit Position:** 3 **Binary Encoding:** `00100000 00000000 00000000 00000000` **UHT Code (self-encoding):** `20 00 00 00` --- # Icon ![[Icon3.png|200]] --- ## Definition The entity is either **biological in origin** or **inspired by biological systems**. This includes living organisms, parts of living systems, or designs modeled on biological structure or behavior. --- ## When to Apply Use this trait when the entity: - Is a living organism or a component of one (cell, organ, DNA) - Is a natural product of biological processes (e.g. a spiderweb) - Is designed to imitate, replicate, or derive from biology (e.g. neural networks, biomimetic robots) Avoid applying if the entity: - Merely interacts with biology (e.g. a medical device) - Is organic in chemistry but not biological in function or inspiration - Draws metaphorical parallels to biology without structural modeling --- ## Examples - A bacterium - A human organ - A mycelial network - A robotic arm designed to mimic muscle function - A genetic algorithm inspired by natural selection - A protein or enzyme - A bee-inspired swarm drone --- ## Commentary This trait covers both **natural biology** and **biomimicry**. The “biologically-inspired” clause includes computational and mechanical systems explicitly modeled after biological ones — even if implemented in code or synthetic materials. Not all organic chemistry qualifies, and not all life-related things are included unless they represent biological origin or structural mimicry. For example, a wooden chair is made from biological material, but is not itself biological unless designed to replicate biological behavior or systems. --- **© 2025 Steven Holland. All rights reserved.** [[Copyright Statement]]